Creating an RSS Reader in Godot (part 3)

We have come a long way from where we began, learning about Godot and building a simple RSS reader using a few simple components. In Part 1 we got a simple scene to display some RSS from a remote URL. In Part 2, we took advantage of the XMLParser to build up a series of lists which allowed us to parse the RSS feed and create several views, as well as a clickable link to view the article. [Read More]

Creating an RSS Reader in Godot (part 2)

In my previous tutorial, we got set up with Godot, created a simple project, and learned how to wire up some UI elements to code and then tested it out. If you haven’t already gone through that tutorial, please take a pause here and go get things set up, as I’m going to assume you’ve completed it, and that you have some code already built. Ready to continue? Awesome! First off, let’s re-open Godot. [Read More]

Creating an RSS Reader in Godot (part 1)

Public domain image from https://cc0.photo/2016/01/26/code-editors-windows-10/ Godot Engine is an up-and-coming 3D and 2D game engine that is free, and open source. It competes with the likes of Unity and Unreal Engine but right now — while it’s simple and easy to learn as well as fun to use — it doesn’t quite blow away folks on the graphics side of things who are used to high end tools. (That is changing rapidly with every new version! [Read More]